call of duty: mobile.
Mobile version of Call of Duty, developed by Tencent Games and published by Activision.
Technical Game Designer
200 - 300
As a technical game designer on Call of Duty: Mobile, I modeled geometries in Maya and Unity to white-box levels; also held playtest sessions and iterate on the designs. Meanwhile, I designed and optimized gameplay for my levels which mainly include encounter design, pace balancing, and zombie combinations; I made sure all the features are completed and tested before the deadline. After designing the levels, I scripted the progression as well as the gameplay of the levels using Lua and C#. Moreover, I collaborated and communicated with programmers, artists, and other designers to discuss design details and how my levels can fit the vision of the whole game. Besides that, I also pitched new zombies, mechanics, and easter eggs through design documents and test them with prototype levels.
Model simple geometries and white box levels
Hold playtest sessions and iterate base on the data collected
Design and optimize gameplay for Zombie Mode (encounter design, pace balancing, zombie combinations, etc.)
Script level progression using lua scripts
Collaborate with programmers, artists and other designers to discuss design details and create a vision of my level
Pitch zombie design through design documents