call of duty: mobile.
Mobile version of Call of Duty, developed by Tencent Games and published by Activision.
Role:
Duration:
Team Size:
Technical Level Designer
4 Months
200 - 300


As a level designer and game designer on Call of Duty: Mobile, I modeled geometries in Maya and Unity to white-box levels; also held playtest sessions and iterate on the designs. Meanwhile, I designed and optimized gameplay for my levels which mainly include encounter design, pace balancing and zombie combinations; I made sure all the features are completed and tested before deadline. After designing the levels, I scripted the progression as well as the gameplay of the levels using Lua and C#. Moreover, I collaborated and communicated with programmers, artists and other designers to discuss design details and how my levels can fit the vision of the whole game. Besides that, I also pitched new zombies, mechanics and easter eggs through design documents and test them with prototype levels.
responsibilities
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Model simple geometries and white box levels
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Hold playtest sessions and iterate base on the data collected
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Design and optimize gameplay for Zombie Mode (encounter design, pace balancing, zombie combinations, etc.)
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Meet deadlines
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Script level progression using lua scripts
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Collaborate with programmers, artists and other designers to discuss design details and create a vision of my level
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Pitch zombie design through design documents