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peter lu.

Technical Level Designer at Tencent Games

experiences.

Technical Level Designer

Tencent Games | May 2019 - Sept 2019

White-boxed levels and scripted zombie spawning using Lua for PVE game mode. Held playtest sessions and iterated on the designs base on data gathered. Designed and pitched new zombies and gameplays through design documents.

Gamified UX Designer / Research Assistant

Sheridan College| Jan 2019 - May 2019

Designed and wireframed User Interfaces for international armed force with an object-detection algorithm in order to optimize user experience and workflow. Documented the use of algorithms and implemented prototype demos.

Private Unity and Game Design Tutor

Self Employed | Sept 2017 - Apr 2018

Tutors student with Game Designing skills through the usage of Unity 3D Engine and C# programming. Demonstrated the prototyping and playtest methods on different platforms to get accurate player-tested data

Game Designer & Developer

Freelance | March 2018 - Sept 2018

Designed and implemented 2 mobile games “Photon Explosion”, “Orbit Shot” and published them on the iOS App Store to test KPIs and CPIs.

skills.

Game Design

Gameplay design

Level design

Design documentation

Rapid prototyping & iterating

Playtesting

Task management

Game Engines

Unity 3D

Unreal Engine 4

Programming Languages

C#

Lua

Unity Shader

Unreal Blueprint

Softwares

Autodesk Maya

Houdini

Adobe Photoshop

Adobe Illustrator

Figma

iOS/Mac Work Flow

appstore published games.

Call of Duty: Mobile

Canada, Peru, and Australia iOS App Store / Google Play

Mobile version of Call of Duty, developed by Tencent Games and published by Activision. Currently available in Canada, Peru, and Australia. Worked as a level designer for this project.

Photon Explosion

US iOS App Store

A casual fast-paced mobile game. Iterated on the gameplay and balancing through analysing the Analytics data. Achieved DAU of 200 and 2500+ downloads on the US App Store.

Orbit Shot

US iOS App Store

An arcady mobile game made to grab user retention through design research and data analyses. Achieved D1 retention of 40%.

awards.

Game of the Year / Winner

Rookie Awards 2020 | Immersive Media

Most Innovative

GDC 2020 | Intel University Showcase

Best Use of Magic Leap

MIT Media Lab | Reality Virtually Hackathon Jan, 2019

Wayfair’s Way-more

MIT Media Lab | Reality Virtually Hackathon Jan, 2019

Sponsored Attendee

MIT Media Lab | Reality Virtually Hackathon Jan, 2019

Speaker

Night of The Living Devs | Nov, 2018

Best Use of Motion Controls

Sheridan College Sprint Week | Oct, 2018

Most Fun for The Most People + Most Polished

University of Waterloo, G.I. Jam | Sept, 2018

projects.

Light Farm

Prototyper / Game Designer

Held vision for the overarching game experience while designed and implemented the game environments and interactions. Documented the features and produced tools that help with efficiency and productivity.

Call of Duty Mobile

Level Designer

White-boxed levels and scripted zombie spawning using Lua for PVE game mode. Held playtest sessions and iterated on the designs base on data gathered. Designed and pitched new zombies and gameplays through design documents.

CleAR Sight

AR UX Designer / Engineer

CleARsight for Magic Leap is a Spatial Computing Accessibility application, to improve the daily lives of individuals with Low Vision. (Won “Best Use of Magic Leap” and “Wayfair’s Way-more”)

Aberrance

Technical Game Designer / Level Designer

Designed and developed 4 unique player controllers that harmonize and create interesting co-op emergent gameplay.

Certain Affinity | June 2020 - Present

Working on an unannounced 3A title. Designing and iterating levels from scratch following narrative guidelines; making traversal and combat spaces easy to navigate while being fun to play inside.

Level Designer