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NEW WORLD BRIMSTONE SAND

I worked on New World Brimstone Sand expansion as both a Level Designer and a Encounter Designer while I was in Certain Affinity. We were co-develop partner with Amazon Game Studio.

Although New World itself has a Mixed Review on Steam, but the expansion I worked on has a very positive review.   

We were tasked to create the desert area of a post-launch region, which is the biggest region of the map. Below is a screenshot:

image.png
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My major responsibilities were:
1. Fill the brimstone sand region with large and small POIs with Roman Empire Architecture style.
2. Design and implement encounters inside POIs with various enemy types available.

Phantom Tree (Jupiter's Grove)
Blockout + Enemy Placements

Streamer's reaction to phantom tree (Jupiter's grove)

Lost Village
Blockout + Enemy Placements

Streamer's reaction to lost village

Frontlines
Blockout + Enemy Placements

Streamer's reaction to frontlines

Crassus's Rise
Blockout + Enemy Placements

Desiccated Town
Blockout + Enemy Placements

Siege Camp
Blockout

Bandit Village
Blockout

Ruined Plaza
Blockout

These POIs I made takes up majority of the region as shown below:

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