A super casual mobile game about shooting player to other planets' orbit.
Technical Game Designer
Make the game snackable
Easy to pick up, hard to master
Swing the ball by the orbit of the planets
Tap to release the ball
If the ball is caught by another planet, then it swings by that planet's orbit
A screenshot of one of my code, pool manager, which uses dictionary and therefore easy to add / remove pooled objects.
This is a scriptable object in Unity that allows me to create and balance the levels freely by just clicking on the button and put in numbers.
This is a screenshot of profiler while the game is running, it shows how optimized everything is including codes, graphics, and physics.
In the picture there are three types of planet, one is the moving planet, one is the static planet, and the other one is the small planet.
Wall bounce gives player 2 extra points. This is useful because it provides player a positive feedback and therefore keep them retained.
These are all the particle systems in the game that I made