An idle clicker game that allows the player to expand his/her empire of hamsters by constantly upgrading and tapping.
Technical Game Designer / Data Analyst
3 - 5
Planet Hamster was designed to be a game that constantly gives player positive feedback, so we can keep the players retained.
Planet Hamster does not have to be played actively, parts of the game require idling.
General Game Design and brainstorming
Notifications and pop-ups
Cloud-saving, achievements, leaderboards, ads
Data analysis (balancing)
Logic flowchart helps analyze the user experience
A analysis of Egg Inc's data structure to gain inspiration from
Easy research upgrade system allows us to rapidly come up with new upgrades and iterate on the idea
What will your empire look like after approximately 30 mins
Auto plays the game and spits out game data accordingly