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planet hamster.
An idle clicker game that allows the player to expand his/her empire of hamsters by constantly upgrading and tapping.
Role:
Duration:
Team Size:
Technical Game Designer / Data Analyst
1.5 Years
3 - 5
design detail
Planet Hamster was designed to be a game that constantly gives player positive feedback, so we can keep the players retained.
Planet Hamster does not have to be played actively, parts of the game require idling.
gameloop flowchart
contributions
General Game Design and brainstorming
System programming
Path-finding
Notifications and pop-ups
Cloud-saving, achievements, leaderboards, ads
Events system
Resources-money calculation
Raccoons-factory relation
Data analysis (balancing)
Auto-play AI
Game Logic
Logic flowchart helps analyze the user experienceData Analysis
A analysis of Egg Inc's data structure to gain inspiration fromResearch Upgrade System
Easy research upgrade system allows us to rapidly come up with new upgrades and iterate on the ideaHamster Empire
What will your empire look like after approximately 30 minsAuto Play AI
Auto plays the game and spits out game data accordinglyShow More