shaders and VFXs.
this is a compilation of all my shaders and VFXs.
This is a hologram shader I made that turns any 3d object into a hologram display
This is a heatwave shader I made that turns a spherical object to a heatwave
This is a snow shader where the ground gets tessellated. This example I left snow track by clicking and drag on the ground.
This is a shader that outlines the 3d object with customizable colors and outline strength. Works in both perspective and orthographic mode.
rim & mesh deform shader
This is a shader that creates rim effect and deform the mesh (like the mountain function in Houdini) on the 3d object with customizable colors, rim effect, and deform options.
Laser beam VFX
This is an VFX of a leaser beam. Achieved using Unity's particle system.
snow melting VFX
This is a snow melting VFX, achieved through my another snow shader with some maps.
black hole VFX
This is a black hole VFX
black hole VFX 2.0
This is another black hole VFX