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Hi, I'm Peter
a technical level designer | currently at       CERTAIN AFFINITY

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Halo Infinite

level designer | Certain Affinity

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LightFarm

technical game designer

Designed and scripted dynamic keystone correction and interaction system. Created multi-purpose shaders and tuned player experiences.

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Designing POIs in the world from paper to blockouts; taking feedback and iterate to meet design goals

level designer | certain affinity

New World

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Call of Duty: Mobile

technical level designer | Tencent

Designed and scripted survival mode using C# and lua with rapid iteration; pitched gameplay ideas and made prototypes

Personal Games

Aberrance
A co-op four-player puzzle game featuring environmental storytelling and coop puzzle solving

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clearsight
Magic leap app made for visually impaired individuals to enhance environmental awareness

photon explosion
hyper-casual mobile game on AppStore

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A puzzle game that uses taking photos as the main mechanics; players need to find the location given and take photos of it to survive 

angry farmer
4-player arcade game where players are trying to cut down opponents' crops while planting their own ones.

chicken life
An atmospheric game about laying eggs and grow your chicken family.

Making waves
A screenplay game made in partnership with Holland Bloorview Kids’ Rehabilitation Hospital in Toronto, Canada. 

Golem
A single player narrative game, about finding out the truth of a little boy's family and going on a touching adventure.

Pizzaboi
A motion-controlled game about delivering pizzas while dodging traffics with your body.

Arts & Shaders