Hi, I'm Peter
a technical game & level designer | currently at CERTAIN AFFINITY
level designer | Certain Affinity
technical game designer
Designed and scripted dynamic keystone correction and interaction system. Created multi-purpose shaders and tuned player experiences.
Designing POIs in the world from paper to blockouts; taking feedback and iterate to meet design goals
level designer | certain affinity
Call of Duty: Mobile
technical level designer | Tencent
Designed and scripted survival mode using C# and lua with rapid iteration; pitched gameplay ideas and made prototypes
A co-op four-player puzzle game featuring environmental storytelling and coop puzzle solving
Magic leap app made for visually impaired individuals to enhance environmental awareness
hyper-casual mobile game on AppStore
A puzzle game that uses taking photos as the main mechanics; players need to find the location given and take photos of it to survive
4-player arcade game where players are trying to cut down opponents' crops while planting their own ones.
An atmospheric game about laying eggs and grow your chicken family.
A screenplay game made in partnership with Holland Bloorview Kids’ Rehabilitation Hospital in Toronto, Canada.
A single player narrative game, about finding out the truth of a little boy's family and going on a touching adventure.
A motion-controlled game about delivering pizzas while dodging traffics with your body.
Arts & Shaders
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